ET10 The AI Native Framework
ET10 is a next-generation game development framework designed for the AI coding era.
Unlike traditional game frameworks that only focus on runtime performance, ET10 is built to make AI-assisted game development practical for large-scale online games.
ET10 combines:
Distributed MMO architecture Fiber-based actor runtime Cloud-native server infrastructure Hot reload workflows Automated gameplay testing AI harness skills Unity runtime bridge Analyzer-enforced architecture
so AI can safely develop, test, and maintain complex online game projects without breaking project structure.
Built for AI-Assisted Development
Most AI coding tools can generate code.
ET10 ensures the generated code can:
compile successfully pass gameplay tests obey architecture rules survive hot reload scale across distributed servers integrate safely with existing systems
before being accepted into production.
ET10 includes a powerful analyzer ecosystem to enforce large-scale project architecture, including:
async safety rules entity lifecycle protection package dependency constraints actor usage validation runtime safety checks
This allows AI to work within strict architectural boundaries instead of generating uncontrolled code.
Designed for Large-Scale Online Games
ET10 provides a modern MMO runtime with:
distributed actor model dynamic room scaling service discovery cloud-native deployment location services hotfix workflows runtime observability multi-process server architecture
The framework is designed for long-running, scalable online games rather than small standalone projects.
AI Harness + Automated Verification
ET10 goes beyond code generation.
It provides a complete AI development workflow including:
automated compilation gameplay verification multi-bot testing Unity Editor integration runtime log analysis test harness execution automated validation pipelines
AI is not only able to write code, but also verify whether the game actually works.