eyalgolan/statecraft-israel

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A Civilization-style strategy game about governing Israel from 15 May 1948. Real ministers, real map, every fact sourced. Unity + deterministic C# sim.

  • Stars675+17 tuần này
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  • Ngày tạo10/10/2026
  • Cập nhật gần nhất30/10/2026
  • Ngôn ngữC#
  • Giấy phép—
README.md28.9 KBRaw

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statecraft-israel-trailer.mp4

The cinematic trailer (1:23, with sound), made with AI video tools and AI music (ElevenLabs Music) from our concept art; it is not in-game footage.

Statecraft: Israel

Code license: MIT Assets license: CC BY 4.0 / content CC BY-SA 4.0 Unity 6000.3.25f1 Status: playable 1948–1951 prototype Buy Me a Coffee

A turn-based grand-strategy game about governing Israel. You are the prime minister on 15 May 1948. The ministers are the real ones, the map is real, and every historical fact comes with a source.

Note

This is an independent open-source project. The game is free and non-commercial. It is not affiliated with or endorsed by Firaxis, 2K, the State of Israel or any person depicted. The game deals with war, terror and the Holocaust as historical events. Its framing is Israeli, every fact cites a source, and no quotes are invented. See Historical content.

What is this?

Concept art of the target look: a tilt-shift diorama of the coast around Tel Aviv and Jaffa in 1936, with a top resource bar and an event card. This is AI-generated concept art, not the current build.
Concept art (AI-generated): the look we are building toward, set in 1936, before the game's 1948 start. It is not the current build, and it shows things the game does not have. Real screenshots of today's build are below.

You sit in the prime minister's chair from the founding of the state. Each turn you:

  • appoint and replace real ministers such as David Ben-Gurion, Eliezer Kaplan and Moshe Sharett, inside a real coalition;
  • divide a tiny budget between security, immigrant absorption, the ma'abarot transit camps and austerity;
  • manage security on a five-level escalation ladder, from routine threats to full war;
  • face real decisions at their real dates, such as the First Truce, the Altalena affair and the Bernadotte assassination, and see why each outcome happened in the "Why?" panel.

A deterministic C# simulation runs underneath. The same choices always give the same result, and a saved game is the seed plus the list of commands. Unity draws a real terrain map of the country built from elevation and climate data.

The game design of record is now docs/GDD.md (12 October 2026): monthly turns in which you build and defend Israel from 1948 to 1951 with units, cities and construction, and choose your ministers. The list above is the game you can play today. The new design is not playable yet; the

Nội dung README thuộc về eyalgolan và cộng đồng đóng góp, giấy phép Không có giấy phép. Nguồn: github.com/eyalgolan/statecraft-israel