A unified node-based audiovisual modular workstation for macOS, Windows, and Linux. Real-time GPU image/video compositing, procedural 3D geometry and physics, and a full modular synthesizer rack with native AU and VST3 plugin hosting — all interconnected through a universal modulation graph. Most nodes do one fixed thing; Field, Infinite's embedded programming language, lets you write what a node does instead.
New to Infinite? Watch the full walkthrough and workflow tutorial on YouTube:
🔗 Infinite Video Walkthrough & Tutorial
- Arrangement Timeline: A full clip-based arrangement editor alongside the node canvas — tick-accurate scheduling off the same BPM transport, blade tool, track groups, marquee multi-select, drag-and-drop media import, live waveform/video-thumbnail rendering, and a render/export queue.
- Dual Synchronized DAG Engine: High-throughput GPU texture pipeline (GLSL / OpenGL 3.2 Core) running in lockstep with a sample-accurate, pull-based audio graph tied to a global BPM transport.
- Universal Cross-Domain Modulation: Modulate any shader parameter, 3D transform, audio synth control, or hosted plugin slider via LFOs, CV sequencers, live audio FFT spectrum analysis, or video analysis.
- Audio Synthesis & Physical Modeling: Wavetable oscillator, modal metallic physical resonator, real-time granular engine, PaulStretch spectral stretcher, multi-sample player, and 8-track drum machine.
- AU & VST3 Plugin Hosting: Host third-party Audio Unit (macOS) and VST3 (macOS, Windows, Linux) plugins with native GUI windows and automatable/modulatable parameter controls.
- Procedural 3D & Physics Solvers: Meshes, 3D splines, point scattering, single-draw-call GPU instancing (
Instance on Points), PBD cloth/soft-body physics, particle systems, and PBR rendering (Cook-Torrance GGX + ACES tonemapping + 32-bit HDRI). - 2D Shaders & Generative FX: 32 blend modes, live GLSL editor, video & camera playback, Syphon (macOS) / Spout (Windows) zero-copy video I/O, reaction-diffusion, and on-device ML subject background removal.
