edvr-unofficial-patch
+20Unofficial VR fixes for Elite Dangerous: Odyssey - per-eye brightness, black void around the on-foot panel, adjustable panel distance
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Unofficial VR fixes for Elite Dangerous: Odyssey - per-eye brightness, black void around the on-foot panel, adjustable panel distance
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 12+ years of R&D
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