crosstl
+624Translate GPU shaders and compute kernels between GLSL, HLSL, Metal, SPIR-V and Slang, from CUDA and HIP, and to WGSL, through the CrossGL IR
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Translate GPU shaders and compute kernels between GLSL, HLSL, Metal, SPIR-V and Slang, from CUDA and HIP, and to WGSL, through the CrossGL IR
Renovation Engine for DirectX Games
Next-gen open source ambient lighting system featuring a high-precision floating-point color pipeline breaking legacy RGB 24-bit limits. Includes advanced smoothing with inertia and adaptive temporal dithering for perfectly fluid, stable output to LEDs from any SDR or HDR video source. Supports Windows, macOS and Linux (x86/ARM).
RenderDoc is a stand-alone graphics debugging tool.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Overlay for running GPU shaders on top of Windows desktop and Wine
Glide/DirectX implementation on D3D11/12
TiXL is an open source software to create realtime motion graphics.
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